3D ARTIST & GAMES · PRINTING · REAL-TIME · CHARACTER DESIGN
I build 3D assets that ship — for games, web, and physical production.
I handle the full pipeline and make sure every project gets finished.
stories, and experiences that stay with you.
Assets that ship — for games, web, and physical production
Full pipeline: characters, props, and rigging for real-time engines. Built to ship.
View Project →Models prepared for 3D printing at any scale —
from cosplay props to 7-meter statues. Optimized geometry, print-ready files.
Original character designs —
from initial concept to final 3D model. Stylized, realistic, sci-fi, fantasy.
I'm Vlad Kovalov — a 3D artist who builds things that actually get used.
Characters for shooters. Statues that stand 7 meters tall.
Wardrobe assets for mobile games. Web-ready models that spin in a browser.
Cosplay props people wear at conventions.
My work runs the full pipeline — sculpting and modeling in ZBrush,
optimization for Unreal Engine, Unity or GLB/WebGL, and preparation
for 3D printing at any scale. I don't hand things off at the hard part.
On larger projects I also organize the process — structuring pipelines,
coordinating teams, tracking deliverables. Not because it's in my job description,
but because clean delivery matters as much as clean geometry.
Every project I take on gets finished.
Tell me what you need — I'll tell you how fast I can deliver.